πŸ“’ News!
July 28 β€” πŸ™Thank you all for your participation! The 2024 Dice Adventure Competition has came to an end. Winners will be announced on our website in ear August.
Join us on Slack channel for most up-to-date information.

Submit an Agent πŸ€– Play Online 🌐 Play In Person 🎲
Design, develop and train AI agents that can play the game. Play the game online at multiple virtual match-making event. Sign up for the in-person hackathon and play the game in person.

Welcome to the first Dice Adventure Human-AI Teaming Competition! We are selected as one of the game-AI competitions hosted at 2024 Conference on Games. In this competition, we are using an in-house developed game called Dice Adventure as the environment and encourage participants to explore human-AI teaming effects. Dice Adventure is a multi-player turn-based dungeon crawling game that takes three players to play. Detailed information on game rules, game tutorial and frequently asked questions can be found at Game page.

We offer two tracks and welcome participantas at all levels. To participate, you must sign up for one or both track(s). If you are interested in developing an agent, please check out the guidelines in Submit AI page for agent development track. The starter code and training environment can be accessed at the Dice-Adventure-Agents repo on GitHub. If you do not wish to submit an agent but are still interested in this competition, please check out the details on the Play page for signing up as a player in the player track. We will be hosting a few virtual and in-person match-making events to bring players together.

As part of the match-making events, we will be hosting an in-person hackathon event at Georgia Institute of Technology in Atlanta, GA in the United States. The hackathon is a free event that welcomes students, researchers, developers and anyone interested in our game and competition to get together. We will be organizing a series of tutorial sessions, interactive demos, working sessions and game tournaments during the two-day event. RSVP information, event schedule and accommodation suggestions can be found at the Hackathon page.

The following video provides an overview to the competition tracks, rules, short game tutorial and information on setting up the training environment. We hope to bring exciting experiences to the participants and exploring critical human-AI teaming questions to gain a better understanding in team communication, coordination, and adaptation.

Key Dates

Key Dates
All deadlines are 11:59pm UTC-12:00 (anywhere on Earth)
Β 
Release agent training environment March 15, 2024
Release low fidelity version of Dice Adventure March 15, 2024
Release a playable version of the game March 15, 2024
Release game tutorial March 15, 2024
CoG auxiliary paper submission deadline Apr 28, 2024
Release game play demo videos May 1, 2024
Release leaderboard design May 1, 2024
Release evaluation criteria May 1, 2024
Release Fully functional game May 8, 2024
Release game with AI interface ~~June 15, 2024 ~~
Hackathon signup ends June 24, 2024
Dice Adventure Hackathon June 24-25, 2024
Agent submission portal closes July 7, 2024
Online participation starts July 16, 2024
Online participation ends July 27, 2024
Winners announced on website Early August, 2024
Conference on Games August 5-8, 2024

Evaluation Criteria

As the goal of the competition is to better understand human-AI teaming dynamics, the submitted agents will not be evaluated by running against benchmarks or through bot fight. All the agents will be selected at least once and play with players in the player track as a team. Below are the scoring function showing how a team score is calculated. The score consists of a base score with a decaying factor and bonuses for each character. For each level, each character gets a bonous of 10 and they lose the bonus proportional to losing the health. If a character lose all the health in a level, it will not be eligible for the bonus.

  • d: decaying factor, we are using d=0.95 for competitions
  • i: the current level the team is at
  • j=(1, 2, 3) representing each of the three characters
  • r: the number of rounds the team took to clear a level
  • rs: if a character lose all lives (rs=0) in a level
  • h: the health a character remains
  • h_max: the maximum health a character has
  • n: the total number of levels the team has cleard

Prizes

Our competition is sponsored by the IEEE Computational Intelligence Society Education Competition Fund with a total cash prize of $1,000 USD, which will be awarded to participating teams ranking at the top three places on the leaderboard. The prize will be equally distributed among team members β€” human players and agent developers of agents. Below is the distribution of prizes:

πŸ₯‡ 1st place - $500 USD
πŸ₯ˆ 2nd place - $300 USD
πŸ₯‰ 3rd place - $200 USD

Player track signup form: https://gatech.co1.qualtrics.com/jfe/form/SV_bqqsRdimotXh8nI
Hackathon signup form:https://gatech.co1.qualtrics.com/jfe/form/SV_cBkazbWRdGRW9y6
Agent submission form: https://gatech.co1.qualtrics.com/jfe/form/SV_6Qd51ZHWarDyzu6
Agent file submission link: https://www.dropbox.com/request/5Fnu21FIHgVk9pnTmxId

Organizers

Qiao Zhang, qzhang490@gatech.edu
Glen Smith, glensmith@gatech.edu
Varun Girdhar, vgirdhar@andrew.cmu.edu
Yuxuan Dong, yuxuando@andrew.cmu.edu
Ziyu Li, ziyul@andrew.cmu.edu
Erik Harpstead, harpstead@cmu.edu
Christopher J. MacLellan, cmaclellan3@gatech.edu

Last updated on July 28, 2024.